01163nas a2200457 4500008004100000245003100041210003000072260001300102300001400115490000800129100002300137700001700160700001700177700001300194700002000207700001600227700001600243700002000259700001600279700001700295700001600312700001900328700001500347700001400362700001500376700001700391700001700408700001900425700001500444700001600459700001600475700001500491700001900506700001900525700001400544700001100558700001700569700002000586700001500606856008400621 2018 eng d00aWALK-MAN Humanoid Platform0 aWALKMAN Humanoid Platform bSpringer a495–5480 v1211 aTsagarakis, N., G.1 aNegrello, F.1 aGarabini, M.1 aChoi, W.1 aBaccelliere, L.1 aLoc, V., G.1 aNoorden, J.1 aCatalano, M. G.1 aFerrati, M.1 aMuratore, L.1 aKryczka, P.1 aHoffman, Mingo1 aSettimi, A1 aRocchi, A1 aMargan, A.1 aCordasco, S.1 aKanoulas, D.1 aCardellino, A.1 aNatale, L.1 aDallali, H.1 aMalzahn, J.1 aKashiri, N1 aVarricchio, V.1 aPallottino, L.1 aPavan, C.1 aLee, J1 aAjoudani, A.1 aCaldwell, D. G.1 aBicchi, A. uhttps://www.centropiaggio.unipi.it/publications/walk-man-humanoid-platform.html03800nas a2200481 4500008004100000022001400041245007800055210006900133260001200202300001100214490000700225520254400232653001302776100002302789700002002812700001702832700001302849700002002862700001602882700001602898700001702914700001502931700001902946700001502965700001902980700001602999700001503015700001603030700001103046700001603057700001703073700001703090700002003107700001603127700001903143700001903162700001403181700001503195700001503210700001403225700001703239856006203256 2017 eng d a1556-496700aWALK-MAN: A High-Performance Humanoid Platform for Realistic Environments0 aWALKMAN A HighPerformance Humanoid Platform for Realistic Enviro c06/2017 a1 - 340 v343 a
In this work, we present WALK-MAN, a humanoid platform that has been developed to operate in realistic unstructured environment, and demonstrate new skills including powerful manipulation, robust balanced locomotion, high-strength capabilities, and physical sturdiness. To enable these capabilities, WALK-MAN design and actuation are based on the most recent advancements of series elastic actuator drives with unique performance features that differentiate the robot from previous state-of-the-art compliant actuated robots. Physical interaction performance is benefited by both active and passive adaptation, thanks to WALK-MAN actuation that combines customized high-performance modules with tuned torque/velocity curves and transmission elasticity for high-speed adaptation response and motion reactions to disturbances. WALK-MAN design also includes innovative design optimization features that consider the selection of kinematic structure and the placement of the actuators with the body structure to maximize the robot performance. Physical robustness is ensured with the integration of elastic transmission, proprioceptive sensing, and control. The WALK-MAN hardware was designed and built in 11 months, and the prototype of the robot was ready four months before DARPA Robotics Challenge (DRC) Finals. The motion generation of WALK-MAN is based on the unified motion-generation framework of whole-body locomotion and manipulation (termed loco-manipulation). WALK-MAN is able to execute simple loco-manipulation behaviors synthesized by combining different primitives defining the behavior of the center of gravity, the motion of the hands, legs, and head, the body attitude and posture, and the constrained body parts such as joint limits and contacts. The motion-generation framework including the specific motion modules and software architecture is discussed in detail. A rich perception system allows the robot to perceive and generate 3D representations of the environment as well as detect contacts and sense physical interaction force and moments. The operator station that pilots use to control the robot provides a rich pilot interface with different control modes and a number of teleoperated or semiautonomous command features. The capability of the robot and the performance of the individual motion control and perception modules were validated during the DRC in which the robot was able to demonstrate exceptional physical resilience and execute some of the tasks during the competition.
10aRobotics1 aTsagarakis, N., G.1 aCaldwell, D. G.1 aNegrello, F.1 aChoi, W.1 aBaccelliere, L.1 aLoc, V., G.1 aNoorden, J.1 aMuratore, L.1 aMargan, A.1 aCardellino, A.1 aNatale, L.1 aHoffman, Mingo1 aDallali, H.1 aKashiri, N1 aMalzahn, J.1 aLee, J1 aKryczka, P.1 aKanoulas, D.1 aGarabini, M.1 aCatalano, M. G.1 aFerrati, M.1 aVarricchio, V.1 aPallottino, L.1 aPavan, C.1 aBicchi, A.1 aSettimi, A1 aRocchi, A1 aAjoudani, A. uhttp://onlinelibrary.wiley.com/doi/10.1002/rob.21702/epdf01788nas a2200181 4500008003900000020002300039245007300062210007100135260004300206520121200249653001301461100001501474700001701489700001601506700001601522700001901538856004901557 2016 d a978-1-5090-4718-5 00aMotion Primitive Based Random Planning for Loco–Manipulation Tasks0 aMotion Primitive Based Random Planning for Loco–Manipulation Tas aCancun, Mexico, 15-17 Nov. 2016 bIEEE3 aSeveral advanced control laws are available for
complex robotic systems such as humanoid robots and mobile
manipulators. Controls are usually developed for locomotion or
for manipulation purposes. Resulting motions are usually executed
sequentially and the potentiality of the robotic platform
is not fully exploited.
In this work we consider the problem of loco–manipulation
planning for a robot with given parametrized control laws
known as primitives. Such primitives, may have not been
designed to be executed simultaneously and by composing
them instability may easily arise. With the proposed approach,
primitives combination that guarantee stability of the system
are obtained resulting in complex whole–body behavior.
A formal definition of motion primitives is provided and a
random sampling approach on a manifold with limited dimension
is investigated. Probabilistic completeness and asymptotic
optimality are also proved. The proposed approach is tested
both on a mobile manipulator and on the humanoid robot
Walk-Man, performing loco–manipulation tasks.
The purpose of this work is to move a step toward the automation of industrial plants through full exploitation of autonomous robots. A planning algorithm is proposed to move different objects in desired configurations with heterogeneous robots such as manipulators, mobile robots and conveyor belts.
The proposed approach allows different objects to be handled by different robots simultaneously in an efficient way and avoiding collisions with the environment and self–collisions between robots. In particular, the integrated system will be capable of planning paths for a set of objects from various starting points in the environment (e.g. shelves) to their respective final destinations. The proposed approach unifies the active (e.g., grasping by a hand) and passive (e.g., holding by a table) steps involved in moving the objects in the environment by treating them as end–effectors with constraints and capabilities.
Time varying graphs will be introduced to model the problem for simultaneous handling of objects by different end–effectors.
Optimal exploration of such graphs will be used to determine paths for each object with time constraints. Results will be validated through simulations.
Moving objects with autonomous robots is a wide topic that includes single-arm pick-and-place tasks, object regrasping, object passing between two or more arms in the air or using support surfaces such as tables and similar. Each task has been extensively studied and many planning solutions are already present in the literature. In this letter, we present a planning scheme which, based on the use of pre-defined elementary manipulation skills, aims to unify solutions which are usually obtained by means of different planning strategies rooted on hardcoded behaviors. Both robotic manipulators and environment fixed support surfaces are treated as end-effectors of movable and non-movable types, respectively. The task of the robot can thus be broken down into elementary building blocks, which are endeffector manipulation skills, that are then planned at the kinematic level. Feasibility is ensured by propagating unforeseen low-level failures at the higher level and by synthesizing different behaviors. The validity of the proposed solution is shown via experiments on a bimanual robot setup and in simulations involving a more complex setup similar to an assembly line.
10aRobotics1 aMarino, H1 aFerrati, M.1 aSettimi, A1 aRosales, C1 aGabiccini, M uhttp://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=738469401869nas a2200181 4500008004100000245004500041210004000086260001200126520140500138653001301543100001601556700001501572700001701587700002301604700001501627700001901642856002601661 2016 eng d00aThe Walk-Man Robot Software Architecture0 aWalkMan Robot Software Architecture c05/20163 aA software and control architecture for a humanoid robot is a complex and large project, which involves a team of developers/researchers to be coordinated and requires many hard design choices. If such project has to be done in a very limited time, i.e., less than 1 year, more constraints are added and concepts, such as modular design, code reusability, and API definition, need to be used as much as possible. In this work, we describe the software architecture developed for Walk-Man, a robot participant at the Darpa Robotics Challenge. The challenge required the robot to execute many different tasks, such as walking, driving a car, and manipulating objects. These tasks need to be solved by robotics specialists in their corresponding research field, such as humanoid walking, motion planning, or object manipulation. The proposed architecture was developed in 10 months, provided boilerplate code for most of the functionalities required to control a humanoid robot and allowed robotics researchers to produce their control modules for DRC tasks in a short time. Additional capabilities of the architecture include firmware and hardware management, mixing of different middlewares, unreliable network management, and operator control station GUI. All the source code related to the architecture and some control modules have been released as open source projects.
10aRobotics1 aFerrati, M.1 aSettimi, A1 aMuratore, L.1 aTsagarakis, N., G.1 aNatale, L.1 aPallottino, L. uhttp://bit.ly/2jAPke200665nas a2200169 4500008003900000245007700039210006900116260003300185300001200218490005800230653002100288653001300309100001600322700001500338700001900353856012300372 2014 d00aASCARI: a component based simulator for distributed mobile robot systems0 aASCARI a component based simulator for distributed mobile robot aRome, 5-6 May 2014bSpringer a152-1630 v Lecture Notes in Computer Science, Volume 8906, 201410aEmbedded Control10aRobotics1 aFerrati, M.1 aSettimi, A1 aPallottino, L. uhttps://www.centropiaggio.unipi.it/publications/ascari-component-based-simulator-distributed-mobile-robot-systems.html02577nas a2200241 4500008003900000245009300039210006900132260004200201300001400243520183800257653001202095653001302107100001702120700001102137700001402148700001602162700001902178700001502197700002002212700001502232700002002247856006802267 2014 d00aManipulation Framework for Compliant Humanoid COMAN: Application to a Valve Turning Task0 aManipulation Framework for Compliant Humanoid COMAN Application aMadrid, Spain, November 18 - 20bIEEE a664 - 6703 aWith the purpose of achieving a desired interaction performance for our compliant humanoid robot (COMAN), in this paper we propose a semi-autonomous control framework and evaluate it experimentally in a valve turning setup. The control structure consists of various modules and interfaces to identify the valve, locate the robot in front of it and perform the manipulation. The manipulation module implements four motion primitives (Reach, Grasp, Rotate and Disengage) and realizes the corresponding desired impedance profile for each phase to accomplish the task. In this direction, to establish a stable and compliant contact between the valve and the robot hands, while being able to generate the sufficient rotational torques depending on the valve's friction, Rotate incorporates a novel dual-arm impedance control technique to plan and realize a task-appropriate impedance profile. Results of the implementation of the proposed control framework are firstly evaluated in simulation studies using Gazebo. Subsequent experimental results highlight the efficiency of the proposed impedance planning and control in generation of the required interaction forces to accomplish the task.
10aHaptics10aRobotics1 aAjoudani, A.1 aLee, J1 aRocchi, A1 aFerrati, M.1 aHoffman, Mingo1 aSettimi, A1 aCaldwell, D. G.1 aBicchi, A.1 aTsagarakis, N G uhttp://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=704143400720nas a2200205 4500008003900000245009500039210006900134260002300203653001300226100001500239700001400254700001900268700001600287700001400303700001400317700001300331700002000344700001500364856013500379 2014 d00aA modular approach for remote operation of humanoid robots in search and rescue scenarios 0 amodular approach for remote operation of humanoid robots in sear aRome, 5-6 May 201410aRobotics1 aSettimi, A1 aPavan, C.1 aVarricchio, V.1 aFerrati, M.1 aMingo, E.1 aRocchi, A1 aMelo, K.1 aTsagarakis, N G1 aBicchi, A. uhttps://www.centropiaggio.unipi.it/publications/modular-approach-remote-operation-humanoid-robots-search-and-rescue-scenarios.html02368nas a2200229 4500008003900000245009500039210006900134260004200203300001400245520165100259653001301910100001101923700001701934700001901951700001401970700001501984700001601999700001502015700002002030700002002050856006802070 2014 d00aUpper-body Impedance Control with an Intuitive Stiffness Emulation for a Door Opening Task0 aUpperbody Impedance Control with an Intuitive Stiffness Emulatio aMadrid, Spain, November 18 - 20bIEEE a713 - 7193 aThe advent of humanoids has brought new challenges in the real-world application. As a part of ongoing efforts to foster functionality of the robot accommodating a real environment, this paper introduces a recent progress on a door opening task with our compliant humanoid, CoMan. We presents a task-prioritized impedance control framework for an upper body system that includes a dual-arm, a waist, two soft hands, and 3D camera. Aimed to create desired responses to open the door, a novel stiffness modulation method is proposed, incorporating a realtime optimization. As a preliminary experiment, a full door-opening scenario (approaching to the door and reaching, grasping, rotating and pulling the door handle) is demonstrated under a semi-autonomous operation with a pilot. The experimental result shows the effectiveness and efficacy of the proposed impedance control approach. Despite of uncertainties from sensory data, the door opening task is successfully achieved and safe and robust interaction is established without creating excessive forces.
10aRobotics1 aLee, J1 aAjoudani, A.1 aHoffman, Mingo1 aRocchi, A1 aSettimi, A1 aFerrati, M.1 aBicchi, A.1 aTsagarakis, N G1 aCaldwell, D. G. uhttp://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=704144100633nas a2200217 4500008003900000245004400039210004400083260003100127653001300158100001300171700001800184700001400202700001600216700001500232700001400247700001400261700001500275700001200290700002000302856009300322 2014 d00aYarp Based Plugins for Gazebo Simulator0 aYarp Based Plugins for Gazebo Simulator aRoma, Italy, 5 -6 May 201410aRobotics1 aMingo, E1 aTraversaro, S1 aRocchi, A1 aFerrati, M.1 aSettimi, A1 aRomano, F1 aNatale, L1 aBicchi, A.1 aNori, F1 aTsagarakis, N G uhttps://www.centropiaggio.unipi.it/publications/yarp-based-plugins-gazebo-simulator.html00563nas a2200133 4500008003900000245010400039210006900143260002000212300001600232653001300248100001600261700001900277856013300296 2013 d00aA time expanded network based algorithm for safe and efficient distributed multi-agent coordination0 atime expanded network based algorithm for safe and efficient dis aFlorence, Italy a2805 - 281010aRobotics1 aFerrati, M.1 aPallottino, L. uhttps://www.centropiaggio.unipi.it/publications/time-expanded-network-based-algorithm-safe-and-efficient-distributed-multi-agent